About shaders in DirectX11
Voros from region of curiosity. In the 9th shaders were still sort of "nice touch". In the SDK-example, in the function render you commented out shadeing and when you run a program on my time passed out vidyuhi. Naturally asked the question:
In DirectX11 Shader install mandatory or not?
XS, but judging by the reaction of your card, then Yes, probably. figure it out the program first, ask questions later. - PaulD 22-06-2012 в 00:01:23
@pol500 "Reaction" cards?! - Costantino Rupert 22-06-2012 в 00:54:31
Well, in General, as would be understood in General terms. There actually is nothing to understand - the output of one of the unfortunate two-dimensional polygon. Since the beginning of the loading and initialization of attributes of shaders,create buffers and other blah-blah-blah, and actually rendering all in a heap the moment. Or want something not reducible. The vertex buffer is not prohibited are not displayed. Although understanding could have an effect panaite of DirectX9. Well the cat has answered the question. - Димка 22-06-2012 в 06:07:35
Answered: Costantino Rupert 22-06-2012 в 01:00:11